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Scientific Publications

Director’s Cut - Analysis of Aspects of Interactive Storytelling for VR Films
Citation key 1542Fearghail2018
Author Colm O Fearghail and Cagri Ozcinar and Sebastian Knorr and Aljosa Smolic
Title of Book International Conference for Interactive Digital Storytelling
Year 2018
DOI 10.1007/978-3-030-04028-4_34
Address Dublin, Ireland
Month dec
Note Received the runner up best full paper award
Abstract To explore methods that are currently used by professional virtual reality (VR) filmmakers to tell their stories and guide users, we analyze how end-users view 360◦ video in the presence of directional cues and evaluate if they are able to follow the actual story of narrative 360◦ films. In this context, we first collected data from five professional VR filmmakers. The data contains eight 360◦ videos, the directors cut, which is the intended viewing direction of the director, plot points and directional cues used for user guidance. Then, we performed a subjective experiment with 20 test subjects viewing the videos while their head orientation was recorded. Finally, we present and discuss the experimental results and show, among others, that visual discomfort and disorientation on part of the viewer not only lessen the immersive quality of the films but also cause difficulties in the viewer gaining a full understanding of the narrative that the director wished them to view.
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