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Faoladh : A Case Study in Cinematic VR Storytelling and Production
Citation key 15432018
Author Declan Dowling and Colm O Fearghail and Aljosa Smolic and Sebastian Knorr
Title of Book International Conference for Interactive Digital Storytelling
Year 2018
DOI 10.1007/978-3-030-04028-4_42
Address Dublin, Ireland
Month dec
Abstract Portraying traditional cinematic narratives in virtual reality(VR) is an emerging practice where often the methods normally associ-ated with cinematic storytelling need to be adapted to the 360◦format.In this paper we investigates some proposed cinematic practices for nar-rative storytelling in a cinematic VR film set in late 9th century Irelandthat follows the perilous journey young Celt as he evades being capturedby Viking raiders. From this we will analyze the fidelity of those practiceswith results collected from YouTube Analytics.
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